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Large-Scale System Designby Linda Naughton ("Faraday")
Originally posted on Electric Soup. Quite a few folks have indicated a desire to see a tutorial on building a large-scale softcode system. I've recently donated my services to Battlestar Pacifica (BSP), a MUSH in development (shameless plug - check out their website; they've got a cool trailer). I thought I'd write a few articles about the design of a skills/chargen system I'm doing for them. Although my focus here is on a skills system, the general process should serve you well for just about any large-scale system. The article will be in a step-by-step format. I thought it was important to show the sequence of events and the evolution rather than just the final result. There will be further installments as the system progresses. This means I may miss some things up front that I will have to account for later. Again, I think that this is an important part of the development process. All of the code snippets will be for PennMUSH, but should be adaptable to TinyMUX with minimal effort. I assume a reasonable familiarity with softcode. This is not a tutorial on how to write a simple coded command; it's about putting those commands together into a comprehensive system. You can check out my other tutorial if you're a little rusty. Standard disclaimer applies: I make no claims that any of this is the "right" way to do things. It's just the way I do them. However, I am a software engineer in real life, and I do attempt to apply the same general principles to softcode that I do in my day job (within reason). Thanks to Zarquon and Thor for letting me use their game for this.
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All content copyright 1996-2008 by Linda Naughton O'Meara unless otherwise noted.
Shadowrun is a copyright and trademark of WizKids, LLC.
Earthdawn is a copyright and trademark of FASA Corporation.
Crimson Skies is a copyright and trademark of Microsoft Corporation.
Babylon 5 is a copyright and trademark of Time Warner Entertainment.
Battlestar Galactica is a copyright of Sci Fi / Universal.
Any use of characters, names, places, etc. from these systems is done with the greatest respect for their creators, and is not intended as a challenge to any copyrights or trademarks.
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